Thursday, September 11, 2014

Assignment #1

bloom_class1


For this assignment, I went through a few iterations of the final vector. Using the pen and pencil tool, I redrew most of the figure/armor multiple times. Ultimately what happened was I decided to run the picture through AI's Image Trace function and then use that as a reference for where I should separate colors. Overall it took roughly four hours (of intense struggling). 

10 comments:

  1. Seeing both of the versions side-by-side is very cool. The man in armor is very well rendered, and I can't even decide which version I prefer, but I am leaning towards the Illustrator one, particularly because of how awesome the cellshading and the way you have formed the shapes of color.

    One part of it I miss is seeing the unique background. It would be just as captivating as the original if it only had that part behind him. Somehow, that little bit of texture in the back really adds some depth, and I wish I could have seen that pop out in the final result.

    This is really cool! Please continue working in Illustrator more in the future.

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  2. i can tell that yo spent four hours on this, i dont know if it was intentional or not but the illustrator version is very red and i think that especially in the glowing chest and eye pieces were lost a bit in the new one. i would suggest using a bluish tint instead and maybe playing with opacity.

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  4. It looks really good dude. Especially looking at the detail of the line. While checking it out I wondered if you'd be into the work of this guy? http://www.matttaylor.co.uk/#/sunset-overdrive/

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  5. You definitely got a lot more mileage out of your four hours than I did, haha-I think one of the most interesting things about the piece(s) is the subtle shift of colors. The knight figure on the left is composed of mostly cool colors and the one on the right (I'm presuming Illustrator) is much warmer inherently in the color.

    I think the warm color scheme works a lot better for him! It just gives him more of an intensity and pushes him forward in the composition. All in all you did a really good job of staying true to the armor in the recreation while changing the color for the better.

    The only real flaws that are jumping out at me are 1) the total absence of a background; I feel all you needed was to throw in one or two darker abstract shapes in the background to really draw out a sense of depth and 2) The crystal mounted in his chest feels unfinished. It seems really flat in an otherwise fleshed out figure.

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  6. awesome piece! i love the armor guy. both the original and the reproduction,especially the red lighting and cell shading in the illustrated version, however i do miss that background in the reproduction it just seems kind of flat with out.

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  7. I love the lighting in these pieces. Also the balance of blue and red playing off of the lighting is very appealing. I think you successfully captured the obscurity in the figures body.

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  8. This piece definitely looks like it took a lot of work. Although I wish the background had been rendered, I still feel like this is a really strong redraw. The Illustrator image feels almost like an advertisement image for some sort of game. The colors match really well, although I would say that the redrawn character has a more purple tinge than the original.

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  9. This is so immaculately detailed, and it's really great to see the differences between the two and how they add to the piece. I think adding the woods in the background would have enhanced the piece, but I also like the minimalist graphic quality going on as well.

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  10. Hey! You picked a really detailed image to start, so I can understand why it was really challenging! I think that there are a couple things that you could do to make this even closer to the original -- one thing is that you could use opacity to try and get some more smooth gradients between some of the colors - in the original one you don't have the jagged lines that separate those transitions, and if you wanted to get a smooth look to the reproduction, you could try and use a variety of opacities with the colors you put on top to let it blend a little bit more naturally! The image trace feature was probably where those jagged edges came from, and though it helps get the colors separated, I can see that it also sort of took the image and chunked it up a little where it was normally pretty smooth! I think that method would be helpful if you were trying to get an image like the original into a format that someone could screenprint, or use on a limited color print - so it might also come in handy in the future! I would also love to see how you approach the background -- too bad it's not in there! The original was a really cool texture!

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