Showing posts with label Chris Bloom. Show all posts
Showing posts with label Chris Bloom. Show all posts

Thursday, December 18, 2014

Final Assignment

cbloom1Uploadcbloom2Upload

So here's my two portrait paintings. To be honest, I'm not very happy the way the first one/my original attempt came out - I read the assignment wrong and made two really funky pictures. Decided to redo the whole set really late in the process and only managed to remake the second one before I had to call it quits due to time restraints. Thus, my set doesn't really match too well. Oh well.

Really like Corel, though! 

Okay, so both of these women were from a couple of random, scattered references across the internet, so they don't specifically have a lot of meaning....Or names, even. 

I don't really have much to say about the first picture. The second/remade picture was made primarily with the chunky pastel tool. I started with the skin tones of the face first, then moved onto the hair and neck. Had some trouble with the eyes and lips, but I /think/ I found a good resolution. Afterwards I tightened it up a bit in Photoshop.

Here's a dumb GIF of me trying to save this monstrosity. 

Spoiler: I didn't. 

Wednesday, November 5, 2014

Photobashing

cap1 cap2 cap3 cap4 cap6 cap7

Eh, not sure how much I like this. Super-duper blurry. 

Thursday, October 23, 2014

Edits & Speedpaint

enhance1 enchance2 Originals on the left, adjustments on the right. SpeedProgress1 SpeedProgress2 SpeedProgress3 SpeedProgress4 SpeedFinal1 This is my speedpaint for homework. I started off by making a custom shape that would cover most of the figure/robot's features as a base. Then I roughly painted in some general features and then started blocking and defining the whole thing from there. The thing is pretty rough and there's a lot of room for edits and refinement. It probably took around 12 minutes total.

REDO - Patterns

Patterns-REDO
Decided to switch subjects and completely redo my patterns. Suddenly bugs.

Friday, October 17, 2014

Speed Paint #1

Speedpaintp Speedpaint1
Here's my in-class speedpaint. I, uh, only have the initial sketch because I'm dumb and forgot to take screenshots before I merged my layers for color corrections. My b.

Brushes were from a few sets I've collected over the years.

EDIT: I decided to remake and expand this piece for another class. Just for fun, here's the results:

  Speedpaint2, Redo

Thursday, October 16, 2014

Last Illustrator Assignment

RoughIllTest
LastIllustrator - Progress1 LastIllustrator - Progress2 LastIllustrator - Progress3 LastIllustrator - Final

For this picture I mostly stuck to the blob tool - pretty boring, I know. Most of the larger shapes have a subtle vertical gradient and there's a few blurred-out objects to simulate fog. I did a slight bit of color correction in Photoshop in the end to make it a bit more blue. 

Thursday, September 25, 2014

The Lost Room - Movie Poster

cbloomMovieProgress 
cbloomMoviePoster

For this, I started off with a sketch in Photoshop and roughly made a faux low-poly triangle/polygon mesh using the brush tool. From there, I imported the picture into Illustrator and used the pen tool to create a whole bunch of no-fill-solid-outline triangles that matched my mesh. After that, I copied the final mesh and then took the original, removed the outlines, and then eyedropper tool'd the polygons for the correct color fill. For the background, I made a rough blob with the pencil tool then copied that before applying a 3D wireframe outline to it. The white door was made with the rectangle tool and the perspective selection tool. The last step was some minor color correction in Photoshop. 

Thursday, September 18, 2014

Illustrator Texture Test - Creature

Texture Test - Bunny

Here's my Illustrator texture test with a bunny. Something curvy and simple. I believe I used a total of four textures, three of which are clip masks and one of them was just transplanted in.

Thursday, September 11, 2014

Assignment #1

bloom_class1


For this assignment, I went through a few iterations of the final vector. Using the pen and pencil tool, I redrew most of the figure/armor multiple times. Ultimately what happened was I decided to run the picture through AI's Image Trace function and then use that as a reference for where I should separate colors. Overall it took roughly four hours (of intense struggling). 

Thursday, September 4, 2014